Featured Sumi: Ink and Steel
2D samurai brawler in a late-Edo bloody-woodblock style.
Vanilla HTML5 Canvas, no framework, no build step. Every character sprite was generated locally through a ComfyUI and Flux Schnell pipeline on a laptop RTX 4070, with no per-image API cost and nothing leaving the laptop. Ships with a room-based level editor.
HTML5 Canvas · ComfyUI + Flux · No build step · Local generative art pipeline
Featured 3D Harrier
Head-tracked rail shooter, homage to the 1985 Sega arcade game Space Harrier.
Three.js with no build step, original geometry, original audio. Eighteen campaign stages with distinct palettes, boss fights, bonus rounds. The webcam tracks your head via MediaPipe face landmarker and the scene re-projects with off-axis math, turning the monitor into a literal window into the world. Keyboard, gamepad, and mobile dual-stick controls.
Three.js · MediaPipe face landmarker · Off-axis projection · Headless QA harness